AI Insights · Timothy · October 2022
Top 5 Low Poly Games Performance on Unified Platform in Middle East Q3 2022
In Q3 2022, the top 5 low poly games in the Middle East showed varied performance in terms of weekly downloads, revenue, and active users, with notable trends for each.
In Q3 2022, the top 5 low poly games in the Middle East exhibited diverse performance metrics on a unified platform. Here’s a closer look at the trends for each game, based on data from Sensor Tower.
Roblox saw a steady weekly revenue, peaking at around $568K in mid-July before experiencing a gradual decline to approximately $427K by late September. The game maintained a strong weekly download count initially, with over 112K downloads in early July, but this figure decreased to around 77K by the end of September. Weekly active users remained robust, averaging around 2.8M, with a slight dip in mid-September but recovering to 2.87M by the end of the quarter.
Art of War: Legions experienced a decline in weekly revenue, starting at $15K in late June and dropping to approximately $8.9K by late September. Weekly downloads showed a significant spike in late August, reaching 5.7K, but generally remained below 2K for most of the quarter. Active users fluctuated, with a notable peak at 26.8K in late August before settling around 14.3K by the end of September.
Island War: Raid had a stable weekly revenue, hovering around $7.7K to $12.5K throughout the quarter. Weekly downloads saw a downward trend, starting at nearly 5K in late June and dropping to about 1.7K by late September. The game’s active users showed a similar declining pattern, peaking at 10K in early July and falling to around 4.2K by the end of the quarter.
Idle Lumber Empire - Wood Game demonstrated variability in weekly revenue, with figures ranging from $3.4K to $6.8K. The game’s weekly downloads peaked at 25.5K in mid-July but reduced to approximately 8K by late September. Active users also showed an increase in mid-July, reaching 41.8K, before declining to around 20.5K by the end of the quarter.
Tower Clash exhibited relatively stable weekly revenue, ranging from $1.4K to $2.1K. Weekly downloads remained consistent, averaging around 400 downloads per week. The game’s active users also stayed steady, with minor fluctuations around 2.3K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.